About the Project
Velocity Loop is a third-person endless runner built in Unreal Engine. Players sprint through procedurally generated environments, collecting coins and dodging obstacles as the speed continuously ramps up.
The game focuses on tight responsive movement, escalating difficulty, and clean visual feedback to keep players in a flow state.
Tech Breakdown
Engine
Unreal Engine 5 — Blueprints for gameplay logic and level construction.
Procedural Generation
Tile based procedural level system that dynamically spawns and despawns track sections, obstacles, coins, and powerups as the player runs.
3rd Person Movement
Custom character movement with lane switching, jump, and slide mechanics.
Difficulty Scaling
Speed scales over time using for faster player reaction times.
Coin & Score System
Real-time score tracking with coin multipliers and high score persistence.
Version Control
Git with LFS for asset management across the project lifecycle.
Screenshots